I’ve mentioned before that I’m a big defender of licensed games, going as far as to praise PlayStation Plus forloading its catalog with licensed kids' games, so from the first whisper ofRobocop: Rogue City, it had my attention. And even as a defender of licensed games, Rogue City’s instantly satisfying “game feel” was far beyond what I expected. Just check it out for yourself:

I admit I find it pretty funny how myself and others are praising the gunplay of a 2023 Robocop game that came out around a week before this year’sCall Of Duty, a game that’s being roasted for apparently the worst story campaign in the series' history. However, I’m not much of a CoD person, so my honest thoughts were how this 2023 Robocop game does a better job at capturing the joy of classicHalothan any modern Halo has.

Robocop Rogue City Reloading While Screen Is Green

Reinvention vs. Modernization

Classic Halo has a feeling that modern Halo doesn’t achieve. Each entry released under343feels like it wants to reinvent the wheel, actively avoiding what made Halo unique and instead trying to redefine it.

15 Best First-Person Shooters Of All Time, Ranked

Looking for the best first-person shooters of all time? We decided to comprise a list of the best ones ranked.

Yet Robocop: Rogue City does feel like a modern version of classic Halo. An instant example is that the two-weapons-only system is here, but Robocopmusthave his iconic machine pistol from the movies. That pistol can be upgraded, while every gun you pick up for the secondary slot has a situational use, such as how the AK47 is the best counter for heavily armored goons, not unlike needing to switch between UNSC and Covenant weapons depending on whether you’re fighting a basic Grunt or a high-ranking Elite. Current Halo lacks these decisions, there are just too many guns that all feel overpowered, making them mostly obsolete and uninteresting.

15 Best First-Person Shooters Of All Time, Ranked -1

The way Rogue City handles healing also feels like a genuine modernizing of Halo. In Halo: Combat Evolved, Chief’s shields recharged when you stopped taking damage, but you still had a health pool that you needed a medkit to replenish. In Rogue City, you pick up OCP Recovery Charges and you use them when you need to,but you can also recharge just by hiding.The amount Robo naturally recharges is slim, so you have to constantly look at your health and decide whether it’s best to hide or pop your small supply of Charges.

Quite frankly, I think this juggling of recharging health and health pick-ups works better than Halo: CE’s attempt. It’s forgiving, yet tactical.

Robocop Rogue City Picking Up OCP Recovery Charge

Alive Grenades

Melee sees a few tricks I’d love Halo to use, specifically that Robocop can grab and throw entire enemies. This is something I wanted inHalo: Infinite. It makes total sense for Master Chief’s new grappling hook to be strong enough to lift and throw Grunts, but he can’t do that somehow. The Brutes can, and now that Robocop can, it feels even more like a missed opportunity.

The punching, the movement—there’s just so much about Robocop: Rogue City that captures Halo’s finest hours. It’s so weird to say that if you miss old-school Halo, you’re better off with the 2023 Robocop game than you are with Halo: Infinite. I never even finished Infinite’s campaign, but I’m champing at the bit to see the end of Rogue City.

Robocop Rogue City Grabbing Enemy As A Throwable

RoboCop: Rogue City

WHERE TO PLAY

mixcollage-07-dec-2024-12-50-am-6357.jpg