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World of Warcraft’slatest expansion, The War Within, is here and with it comesa new character system: Hero Talent Trees. Hero Talents are sub-specializations unique to every class. Depending on your specialization, you can pick between two different Hero Talents.
World of Warcraft: 6 New Features in The War Within Expansion
Before diving into the world of Khaz Algar, here’s what you should know about World of Warcraft’s newest expansion.
You gain a talent point for your Hero Talent Tree from level 71 to 80, soby the time you hit max level, your Hero Tree is fully filled out. Each class Hero Tree introduces something fresh to your rotation, whether it’s a new spell or an empowerment of an old spell. We’ve compiled a guide of all of new Hero talents available, separated by class, so you can be ready to take down any enemies that stand in your path in The War Within.

Death Knight
Death Knights have three Hero Talent Trees to choose from:Deathbringer(for Blood/Frost),Rider of the Apocalypse(for Frost/Unholy) andSan’layn(for Unholy/Blood). Each tree begins with a distinct node, unlocked at level 71: Reaper’s Mark, Rider’s Champion and Vampiric Strike.
Reaper’s Mark
Inflict Shadowfrost damage on your enemy and apply Reaper’s Mark. Each time you deal Shadow or Frost damage, Reaper’s Mark stacks. After 12 seconds or reaching 40 stacks, Reaper’s Mark explodes, dealing increased damage per stack.
After 12 seconds or reaching 40 stacks, Reaper’s Mark explodes, dealing increased damage per stack

Reaper’s Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to.
Rider’s Champion
Spending Runes has a chance to call forth the aid of one of four Horsemen for 10 seconds.
Mograine casts Death and Decay at his location that follows his position.

Whitemane casts Undeath on your target, dealing stacking Shadowfrost damage.
Trollbane casts Chains of Ice on your target, slowing their movement speed.
When Nazgrim is active, you gain the Apocalyptic Conquest buff, increasing your strength.

Your Death Coil and Death Strike have a 10% chance to make your next Heart Strike become Vampiric Strike.
Vampiric Strike
Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1%, up to 5%, for 20 seconds.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Exterminate (Deathbringer), Apocalypse Now (Rider of the Apocalypse) and Gift of the San’layn (San’layn).

Capstone Talent
Exterminate
After Reaper’s Mark explodes, your next Marrowrend costs no runes and summons 2 scythes to strike your enemies.
The first scythe strikes your target with Shadowfrost damage and has a 20% chance to apply Reaper’s Mark, and the second scythe strikes all enemies around your target for Shadowfrost damage, applying Frost Fever.
Scythes deal reduced damage beyond 8 targets.
Apocalypse Now
Army of the Dead and Frostwyrm’s Fury call upon all 4 Horsemen to aid you for 20 seconds.
Gift of the San’layn
While Vampiric Blood or Dark Transformation is active, you gain the buff “Gift of the San’layn,” which increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike also replaces your Heart Strike for the duration of the buff.
Demon Hunter
Demon Hunters have two Hero Talent Trees to choose from:Aldrachi Reaver(for Havoc/Vengeance) andFel-Scarred(for Havoc/Vengeance). Each tree begins with a unique talent at level 71: Art of the Glaive and Demonsurge.
Art of the Glaive
Consuming 6 Soul Fragments or casting The Hunt turns your next Throw Glaive into Reaver’s Glaive.
Reaver’s Glaive deals increased physical damage and ricochets to two additional enemies, and strengthens your next Chaos Strike and Blade Dance.
Demonsurge
Metamorphosis now empowers Soul Cleave and Spirit Bomb.
While demon form is active, the first cast of each empowered ability will induce a Demonsurge, causing you to explode with Fel energy and deal additional fire damage to nearby enemies.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Thrill of the Fight (Aldrachi Reaver) and Demonic Intensity (Fel-Scarred).
After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed, as well as your damage and healing, for a short time.
Demonic Intensity
Activating Metamorphosis empowers Fel Devastation, Immolation Aura and Sigil of Flame.
Demonsurge damage is increased by 10% for each time it was previously triggered.
Druids have four Hero Talent Trees to choose from:Druid of the Claw(for Feral/Guardian),Elune’s Chosen(for Balance/Guardian),Keeper of the Grove(for Restoration/Balance) andWildstalker(for Feral/Restoration). Each tree begins with a unique talent at level 71: Ravage, Boundless Moonlight, Dream Surge and Thriving Growth.
Your auto-attacks have a chance to turn your next Ferocious Bite into a Ravage, which deals increased physical damage per combo point to your target and all other enemies in front of you.
Boundless Moonlight
Fury of Elune now ends with a flash of energy which blasts all nearby enemies for Astral damage.
Full Moon now calls down 2 Minor Moons that deal Astral damage and generate 3 Astral Power.
Dream Surge
Grove Guardians cause your next targeted heal to create 2 Dream Petals near the target, healing nearby allies. This stacks up to 3 charges.
Thriving Growth
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing bleed damage over 6 seconds.
Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms on the target, providing additional healing over 6 seconds.
These effects can overlap.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Claw Rampage (Druid of the Claw), The Eternal Moon (Elune’s Chosen), Harmony of the Grove (Keeper of the Grove) and Vigorous Creepers (Wildstalker).
Claw Rampage
During Berserk, Shred, Swipe and Thrash have a chance to turn your next Ferocious Bite into a Ravage.
The Eternal Moon
Impacts Fury of Elune and Full Moon.
Fury of Elune: The flash of energy now generates 6 Astral Power and its damage is increased.
Full Moon: New Moon and Half Moon also call down 1 Minor Moon.
Harmony of the Grove
Each of your Grove Guardians increases your healing done by 5% while active.
Vigorous Creepers
Bloodseeker Vines increase the damage your abilities deal to affected enemies.
Symbiotic Blooms increase the healing your spells do to affected targets.
Evokers have three Hero Talent Trees to choose from:Chronowarden(for Preservation/Augmentation),Flameshaper(for Devastation/Preservation) andScalecommander(for Augmentation/Devastation). Each tree begins with a unique talent at level 71: Chrono Flame, Engulf, and Mass Eruption.
Chrono Flame
Enhances Living Flame, repeating 15% of the damage or healing you dealt to the target in the last 5 seconds.
Engulf your target in flame, damaging an enemy or healing an ally.
For each periodic effect on your target, effectiveness is increased by 50%.
Mass Eruption
Empower spells cause your next Eruption to strike up to 3 targets.
If less than 3 targets are available, Eruption damage is increased by 15% for each missing target.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Afterimage (Chronowarden), Consume Flame (Flameshaper) and Maneuverability (Scalecommander).
Afterimage
Empower spells also send up to 3 Chrono Flames to your targets.
Consume Flame
Engulf consumes four seconds of Fire Breath from the target, detonating it and damaging all nearby targets.
This effect is reduced beyond 5 targets.
Maneuverability
Deep Breath can now be steered in your desired direction.
In addition, Deep Breath burns enemies for Volcanic damage over 12 seconds.
Hunters have three Hero Talent Trees to choose from:Dark Ranger(for Beast Mastery/Marksmanship),Pack Leader(for Beast Mastery/Survival) andSentinel(for Marksmanship/Survival). Each tree begins with a unique talent at level 71: Black Arrow, Vicious Hunt and Sentinel.
Black Arrow
Fire a Black Arrow into your target, dealing Shadow damage over 18 seconds.
Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Aimed Shot and reduce its cast time.
Vicious Hunt
vKill Command prepares you to attack in coordination with your pet, dealing additional physical damage with your next Kill Command.
Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times.
When Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing arcane damage to your target.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Withering Fire (Dark Ranger), Pack Assault (Pack Leader) and Lunar Storm (Sentinel).
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Withering Fire
When Black Arrow resets the cooldown of Aimed Shot, a barrage of arrows will strike your target for Shadow damage.
These arrows also increase the damage you and your pets deal for 6 seconds.
Pack Assault
Vicious Hunt and Pack Coordination now stack and apply twice, and are always active during Call of the Wild.
Lunar Storm
Every 15 seconds your Wildfire Bomb summons a celestial owl that conjures a Lunar Storm at the target’s location.
Enemies affected by Sentinel within your Lunar Storm take additional damage every 0.4 seconds.
Any target struck by this effect takes 10% increased damage from you and your pet for 8 seconds.
Mages have three Hero Talent Trees to choose from:Frostfire(for Fire/Frost),Spellslinger(for Arcane/Frost) andSunfury(for Arcane/Fire). Each tree begins with a unique talent at level 71: Frostfire Mastery, Splintering Sorcery and Spellfire Spheres.
Frostfire Mastery
Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery.
Fire Mastery increases your haste by 1%, and Frost Mastery increases your mastery for 1% for 14 seconds.
This stacks up to 6 times each.
Splintering Sorcery
When you consume Nether Precision, conjure 2 Arcane Splinters that attack your target.
Arcane Splinters deal damage and embed themselves into the target, dealing additional Arcane damage over 18 seconds.
Spellfire Spheres
Every 6 times you consume Hot Streak, conjure a Spellfire Sphere.
Spellfire Spheres increase your spell damage, stacking up to 3 times.
When out of combat, you will slowly conjure Spellfire Spheres over time.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Flash Freezeburn (Frostfire), Splinterstorm (Spellslinger) and Memory of Al’ar (Sunfury).
Flash Freezeburn
Frostfire Empowerment grants you maximum benefit of Frostfire Mastery, and refreshes its duration.
Activating Combustion or Icy Veins grants you Frostfire Empowerment.
Splinterstorm
Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast Splinterstorm at your target.
Splinterstorm shatters all Embedded Arcane Splinters, dealing their remaining periodic damage instantly.
Memory of Al’ar
While under the effects of Combustion, you gain twice as many stacks of Mana Cascade.
When your Arcane Phoenix expires, it empowers you, granting Hyperthemia for 2 seconds, plus an additional 0.5 seconds for each exceptional spell it had cast.
During Hyperthermia, Pyroblast and Flamestrike have no cast time and are guaranteed to critical strike.
Monks have three Hero Talent Trees to choose from:Conduit of the Celestials(for Mistweaver/Windwalker),Master of Harmony(for Brewmaster/Mistweaver) andShado-Pan(for Brewmaster/Windwalker). Each tree begins with a unique talent at level 71: Celestial Conduit, Aspect of Harmony and Flurry Strikes.
Celestial Conduit
The August Celestials empower you, causing you to radiate healing onto up to 5 injured allies and Nature damage onto enemies within 20 yards over 4 seconds.
Healing and damage increased by 6% per target, up to 30%.
Aspect of Harmony
Store vitality from 15% of your damage dealt and 7% of your healing.
For 10 seconds after casting Celestial Brew*, your spells draw upon the stored vitality to deal 25% additional damage over 8 seconds.
*Requires Celestial Brew talent.
Flurry Strikes
Damage you deal generates a Flurry Charge.
For every 300 energy you spend, unleash all Flurry Charges, dealing Physical damage equal to 65% of your attack power per charge.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Unity Within (Conduit of the Celestials), Coalescence (Master of Harmony) and Wisdom of the Wall (Shado-Pan).
Unity Within
Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness.
Unity Within is automatically cast when Celestial Conduit ends if not used before it expires.
Coalescence
When Aspect of Harmony deals damage, it has a chance to spread to a nearby enemy.
When you directly attack an affected target, Aspect of Harmony has a chance to intensify.
Enemies damaged and allies healed by your Aspect of Harmony take 10% increased damage or healing from you.
Wisdom of the Wall
Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 20 seconds:
Paladins have three Hero Talent Trees to choose from:Herald of the Sun(Holy/Retribution),Lightsmith(Holy/Protection) andTemplar(Retrbituion/Protection). Each tree begins with a unique talent at level 71: Dawnlight, Holy Armaments and Light’s Guidance.
Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing damage or healing over 8 seconds.
8% of Dawnlight’s damage and healing is radiated to nearby allies or enemies, reduced beyond 5 targets.
*Requires Holy Prism or Barrier of Faith talent.
Holy Armaments
Become manifest as a Holy Armament and wield a Holy Bulwark.
While wielding Holy Bulwark, you gain an absorb shield for 15% of your max health, with an additional 2% every 2 seconds. Lasts 20 seconds.
While wielding a Sacred Weapon, your spells and abilities have a chance to deal additional Holy damage or healing to nearby targets.
Light’s Guidance
Wake of Ashes is replaced with Hammer of Light for 12 seconds after it is cast.
During Hammer of Light, hammer down your enemy, dealing holy damage to that target and up to 4 enemies.
Additionally, call down Empyrean Hammers from the sky to damage 3 nearby enemies.
*Requires Eye of Tyr talent.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Sun’s Avatar (Herald of the Sun), Blessing of the Forge (Lightsmith) and Light’s Deliverance (Templar).
Sun’s Avatar
During Avenging Wrath, you become linked to your Dawnlights, causing radiant damage to enemies or healing to allies that pass through the beams.
Activating Avenging Wrath applies up to 4 Dawnlights onto nearby targets and increases its duration by 20%.
Blessing of the Forge
Avenging Wrath summons an additional Sacred Weapon, which casts spells on your target and echoes the effects of your holy abilities.
Light’s Deliverance
You gain a stack of Light’s Deliverance when you call down an Empyrean Hammer.
While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light’s Deliverance, empowering yourself to cast Hammer of Light for free
Priests have three Hero Talent Trees to choose from:Archon(Holy/Shadow),Oracle(Holy/Discipline) andVoidweaver(Shadow/Discipline). Each tree begins with a unique talent at level 71: Power Surge, Premonition and Entropic Rift.
Power Surge
Casting Halo also causes you to create a Halo around you at 100% effectiveness for 10 seconds.
Additionally, the radius of Halo is increased by 10 yards.
*Requires Halo talent.
Premonition
Premonition rotates to the next spell when cast.
Premonition of Insight:Reduces the cooldown of your next 3 spell casts by 7 seconds.
Premonition of Piety: Increases your healing done by 15% and causes 70% of overhealing on players to be redistributed to up to 4 nearby allies for 15 seconds.
Premonition of Solace:Your next single target healing spell grants your target a shield that reduces their damage taken by 15% for 15 seconds.
Entropic Rift
Void Torrent tears open an Entropic Rift that follows the enemy for 8 seconds. Enemies caught in its path suffer Shadow damage.
*Requires Void Torrent talent.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Divine Halo (Archon), Clairvoyance (Oracle) and Collapsing Void (Voidweaver).
Divine Halo
Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
Clairvoyance
Casting Premonition of Solace invokes Clairvoyance, which gives you the Premonition of Clairvoyance buff.
Premonition of Clarivoyance grants Premonition of Insight, Piety and Solace at 100% effectiveness.
Collapsing Void
Each time you cast Devouring Plague, Entropic Rift is empowered, increasing its damage and size by 20%.
When Entropic Rift ends it collapses, dealing Shadow damage split amongst enemies within 15 yards.
Rogues have three Hero Talent Trees to choose from:Deathstalker(Assassination/Subtlety),Fatebound(Assassination/Outlaw) andTrickster(Outlaw/Subtlety). Each tree begins with a unique talent at level 71: Deathstalker’s Mark, Hand of Fate and Unseen Blade.
Deathstalker’s Mark
Ambush from Stealth applies 3 stacks of Deathstalker’s Mark to your target.
When you spend 5 or more combo points on attacking a marked target, you consume a Deathstalker’s Mark, dealing plague damage to your target and increasing the damage of your next Ambush or Mutilate by 50%.
Only one target can be marked at a time.
Hand of Fate
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. .
Heads increases the damage of your attacks by 10%. Tails deals additional cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
Unseen Blade
Backstab and Shadowstrike now also strike with an Unseen Blade, dealing additional damage and fazing your targets for 10 seconds.
Fazed enemies take additional damage and cannot parry your attacks.
This effect may occur once every 20 seconds.
Each tree is finished off with a unique capstone talent which unlocks at level 80: Darkest Night (Deathstalker), Fateful Ending (Fatebound) and Coup de Grace (Trickster).
Darkest Night
When you consume the final Deathstalker’s Mark from your target or the target dies, gain 40 energy.
Your next Envenom cast with maximum combo points is guaranteed to critically strike, deal 60% additional damage and apply 3 stacks of Deathstalker’s Mark.
Fateful Ending
When your Fatebound Coin flips the same face 7 times in a row, keep the lucky coin and gain 7% agility until you leave combat for 10 seconds.
If you already have a lucky coin, it instead deals additional cosmic damage to your target.
Coup de Grace
After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points.