Necromancer
TheNecromancerclass comes with it some insanely fun ranged attacks inDiablo 4. From summoning minions, to exploding the corpses of your fallen enemies, there is amazing Area-Of-Effect (AOE) potential with this class.
Specializing in physical damage and shadow damage, the Necromancer uses its spells and skills to obliterate many enemies at once.

Skill Groups of the Necromancer
The Necromancer class includes many skills that fit into the following 6 categories. These are known at the class skill groups:
In order to eliminate your enemies efficiently, you will of course need a weapon. The following are the weapons available to the Necromancer

List of All Necromancer Skills in Diablo 4
The following is a list of all Necromancer skills in D4, along with their skill type, description, and link to their database page. Follow to the database page if you’d like to view the skill enhancements and choice upgrades available for the skill.
Description
Bone Splinters
Fire 3 Bone Splinters, dealing 22% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Hemorrhage
Burst an enemy’s blood, dealing 25% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Tear the flesh from an enemy, dealing 30% damage per second and forming a usable Corpse with the flesh every 2.5 seconds.

Sweep an ethereal scythe in front of you, dealing 12% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 80% damage over 6 seconds.

A specter of you charges forward and attacks with its scythe for 63% damage then returns to you and attacks again for 21% damage.
Blood Surge
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge’s nova damage is increased by 10% per enemy drained, up to 50%.
Blood Lance
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 45% damage to the enemy and all other lanced enemies.
Bone Spear
Conjure a bone spear from the ground, dealing 85% damage and Piercing through enemies.
Corpse Explosion
Detonate a Corpse, dealing 75% damage to surrounding enemies.
Blood Mist
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies, healing for 0.5% of the damage dealt.
Bone Prison
Unearth a prison of bone with 12 Life that surrounds the target area for 6 seconds.
Iron Maiden
Corruption
Curse the target area. Enemies afflicted by Iron Maiden take 10% damage each time they deal direct damage. Lasts 10 seconds.
Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.

Corpse Tendrils
Veins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Bone Spirit
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.
Army of the Dead
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 30% damage.
Blood Wave
Conjure a tidal wave of blood that deals 90% damage and knocks enemies back.
Bone Storm
A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.
Unliving Energy
Your maximum Essence is increased by 3
Imperfectly Balanced
Your Core Skills cost 5% more Essence, but deal 10% increased damage.
Hewed Flesh
Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target’s location. This chance is doubled against Bosses.
Grim Harvest
Corpse & Macabre (1st Cluster)
Consuming a corpse generates 3 Essence.
Fueled by Death
You deal 4% increased damage for 4 seconds after consuming a Corpse.
Spiked Armor
Gain 3 Thorns
Skeletal Warrior Mastery
Increase the damage and Life of your Skeletal Warriors by 15%.
Death’s Embrace
Close enemies take 2% more damage from you and deal 3% less damage to you.
Death’s Reach
You deal 4% increased damage to Distant enemies.
Amplify Damage
You deal 3% increased damage to Cursed enemies.
Skeletal Mage Mastery
Increase the damage and life of your Skeletal Mages by 15%
Gruesome Mending
Corpse & Macabre (2nd Cluster)
While below 50% Life, you receive 10% more Healing from all sources.
Transfusion
Blood Orbs also Heal your Minions for 15% of the amount.
Coalesced Blood
While Healthy your Blood Skills deal 6% increased damage.
Tides of Blood
Your Blood Skills deal 5% increased Overpower damage. This bonus is doubled while you are Healthy.
Drain Vitality
Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for 2% Base Life.
Necrotic Carapace
When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life.
Your Bone skills have a 0.5% increased Critical Strike Chance for each 10 Essence you have upon cast.
Compound Fracture
After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% increased damage per 5 seconds.
Rapid Ossification
Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds.
Your Bone Skills deal 6% increased Critical Strike Damage to Vulnerable enemies.
Crippling Darkness
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds.
When you damage enemies with Darkness Skills, they take 2% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Darkness Skills deal 3% bonus damage to enemies who are slowed, and 3% bonus damage to enemies who are stunned or immobilized. These bonuses stack and apply to shadow damage dealt by your Minions.
Reaper’s Pursuit
Damaging enemies with Darkness Skills increases your movement speed by 5% for 3 Seconds.
Golem Mastery
Increase the damage and Life of your Golem by 15%
Inspiring Leader
After you have been Healthy for at least 4 second, you and your Minions gain 4% Attack Speed.
Hellbent Commander
Your Minions deal 10% increased damage while you are Close to them.
Bonded in Essence
Every 5 seconds, your Skeletal Priest’s Healing will Heal your Skeletons for 20% of their Maximum Life
Death’s Defense
Your Minions cannot lose more than 75% of their Maximum Life from a single damage instance.
Stand Alone
Increases Damage Reduction by 6% reduced by 2% for each active Minion
Memento Mori
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%
Kalan’s Edict
Key Passive
After you have not taken damage in the last 3 seconds, your Minions gain 15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
Ossified Essence
Your Bone Skills deal 1% increased damage for each point of Essence you have above 50 upon cast.
Shadowblight
Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take additional X Shadow Damage.
Rathma’s Vigor
Increase your Maximum Life by 10%. After being Healthy for 15 seconds, your next Blood skill Overpowers.