Move Deck is probably the most chaotic deck in Marvel Snap at the moment. The mechanics are based on moving your cards between different locations, which makes your cards do some crazy stuff and generally brings more power to your side of the table. Prima Games will present you with one of the best Move Decklists and will give you a brief tutorial so that you’re able to start destroying your opposition. You will soon see the full potential of this deck.
Marvel Snap Move Decklist Code Example for Pool 3 Cards (December 2022)
Of course, some decks focus on moving your opponent’s cards in order to disrupt their playstyle (with cards such as Aero and Polaris), but we’ll contain the chaos on our side of the board. Keep in mind that a lot of calculations regarding attack values and card movement will be necessary in order to master this deck.
Human Torch and Dagger Pool belong to Pool 3, but they are replaceable. You can try Shang-Chi as a tech solution, Nightcrawler, or even Vision (although Vision is not that good). Miles Morales might not be there yet since he is a recent premium battle pass reward, but when he does come, he will be in Pool 3.Vulture and Cloak belong to Pool 2, and they are not that easily replaceable.

Related:All Locations in Marvel Snap Listed
The deck code is below:
Rules of Heimdall Movement in Marvel Snap AKA How does Heimdall work in Marvel Snap
“How does Heimdall work with all this clutter on my board?” is the first question an aspiring Move Deck player asks.The principle of Marvel Snap is “First in, First Out” (FIFO). The same goes for locations. So, the first movement happens from the Middle to Left Location. The first card that has entered the Middle location moves to the left, and then the second until the location is full. If a card cannot move due to a lack of space, it remains there.
Then, the cards from the Right Location move in the same manner to the Middle Location. See the comparison below.

Due to these mechanics, Move Deck players oftentimes end up with a Multiple Man copy and Heimdall on the Right side after the game ends (11 Power), so you need to actually plan for the clutter to prevent too much power from leaking from the location, when possible.
Related:How to Unlock Titles in Marvel Snap and Every Title Listed

What Counters Move Decks in Marvel Snap?
Anything that clutters your board or prevents movement is a problem. Professor X locks down the entire location, which does cause inconvenience. Cosmo obliterates Heimdall’s On Reveal Ability as well as Doctor Strange’s and Cloak’s, so watch it if your opponent is leading before cards are revealed because you can find yourself in a pickle easily if they get a read on you and put Cosmo right under your On Reveal. There is also a location that destroys anything that moves onto it, which is why you need Scarlet Witch, and there’s Kingpin as well, which will punish all movement. Kingpin is rarely played, though.
Related:All Wakanda Forever Cards in Marvel Snap
We hope you’ll have tremendous amounts of fun with this Move deck.
Nikola has been a Staff Writer at Prima Games since May 2022. He has been gaming since being able to hold an Amiga 500 joystick on his own, back in the early 90s (when gaming was really good!). Nikola has helped organize dozens of gaming events and tournaments and has been professionally attached to gaming since 2009.